With 6+ years of experience as a professional 3D Artist, I’m comfortable producing quality work under strict deadlines or technical limitations. I strive to work in an environment where I can grow and improve my skills all while using my abilities to benefit and collaborate with those around me.
In addition to the duties listed below as a 3d Artist, I would also mentor newer employees to get them familiar with our current pipeline as well as how to use proprietary tools.
Critique work and make suggestions for making assets better visually or more technically efficient.
Model and texture characters, props, vehicles, buildings and environments
Created modular models and textures for individual characters, e.g. injured texture versions, multiple uniforms, head-gear that all fit the same base model
Worked with animators to ensure model’s geometry supported proper deformation
Optimize existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures
Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. AI Navigation, custom collision
Performed QA and Standardization within an ISO Certified pipeline