Summary

With 6+ years of experience as a professional 3D Artist, I’m comfortable producing quality work under strict deadlines or technical limitations. I strive to work in an environment where I can grow and improve my skills all while using my abilities to benefit those around me and the company I work for.

Skills

  • Character Modeling
  • Creature Modeling
  • UV Mapping
  • Texturing
  • Retopology
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    xNormal
    xNormal
    Substance Painter
    Substance Painter
    Marvelous Designer
    Marvelous Designer
    Unity
    Unity
    Illustrator
    Illustrator
    Unreal Engine
    Unreal Engine

    Experience

    3D Artist

    ETC Simulation
    April 2011 - Present | Orlando, United States of America

    Model and texture characters, props, vehicles, buildings and environments

    Created modular models and texture styles for individual characters, e.g. injured texture versions, multiple uniforms, head-gear that all fit the same base model

    Worked with animators to ensure model’s geometry supported proper deformation

    Optimize existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures

    Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. AI Navigation, custom collision

    Performed QA and Standardization within an ISO Certified pipeline

    Animator, Freelance

    MindPed LLC
    April 2014 - June 2014 2 months | Orlando, United States of America

    Created ~35 looping animations for Fitness App to demonstrate the correct way to perform different exercises using fitness equipment