Dillon Hetrick
Dillon Hetrick
Senior 3D Artist
Orlando, United States of America

Summary

With 6+ years of experience as a professional 3D Artist, I’m comfortable producing quality work under strict deadlines or technical limitations. I strive to work in an environment where I can grow and improve my skills all while using my abilities to benefit and collaborate with those around me.

Skills

Character ModelingCreature ModelingUV MappingTexturingRetopologyLow-poly ModelingDigital SculptingHigh-poly Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
xNormal
xNormal
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Unreal Engine
Unreal Engine

Experience

  • Senior 3D Artist at ETC Simulation
    Orlando
    May 2017 - Present

    In addition to the duties listed below as a 3d Artist, I would also mentor newer employees to get them familiar with our current pipeline as well as how to use proprietary tools.

    Critique work and make suggestions for making assets better visually or more technically efficient.

  • 3D Artist at ETC Simulation
    Orlando, United States of America
    April 2011 - May 2017 (6 years 1 month)

    Model and texture characters, props, vehicles, buildings and environments

    Created modular models and textures for individual characters, e.g. injured texture versions, multiple uniforms, head-gear that all fit the same base model

    Worked with animators to ensure model’s geometry supported proper deformation

    Optimize existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures

    Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. AI Navigation, custom collision

    Performed QA and Standardization within an ISO Certified pipeline