Gamer, 3D Artist and french fry enthusiast. I have been a 3D Artist/ Character Artist for over 8 years, with work ranging from Games to Training Sims, I’m very interested working and collaborating with cool and talented people to make some awesome art.
Modeled, UVed, Textured Assets and Implemented in UNITY
Optimized existing assets to meet newer company standards, such as cleaning the model’s geometry, UVs or textures.
Broke down procedures and requirements from engineers to create work for artist.
Created assets to be utilized by Programmers for specific tasks.
Worked with software team to insure art assets work well within their pipeline as well.
Designed, modeled and textured stylized playable soccer cleats in a hand painted style for Gamerada’s fantasy mobile soccer game
Working with the Heroic Developers to create modular character skins to be used in their character creator as well as NPC character models for their MMORPG Ship Of Heroes.
Work included sculpting, retopologizing, Uving and texturing assets based on provided concepts
Shipped Multiple Products
Delivered on multiple Projects simultaneously
In addition to the duties listed below as a 3d Artist, I would also mentor newer employees to get them familiar with our current pipeline as well as how to use proprietary tools.
Critique work and make suggestions for making assets better visually or more technically efficient.
Model and texture characters, props, vehicles, buildings and environments
Created modular models and textures for individual characters, e.g. injured texture versions, multiple uniforms, head-gear that all fit the same base model
Worked with animators to ensure model’s geometry supported proper deformation
Optimize existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures
Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. AI Navigation, custom collision
Performed QA and Standardization within an ISO Certified pipeline