Dillon Hetrick
Dillon Hetrick
Senior 3D Artist | Character Artist
Orlando, United States of America

Summary

Gamer, Character Artist and french fry enthusiast, I have been a 3D Artist/ Character Artist for over 7 years. With work ranging from Games to Training Sims, I’m very interested working and collaborating with cool and talented people to make some awesome art.

Skills

Character ModelingCreature ModelingUV MappingTexturingRetopologyLow-poly ModelingDigital SculptingHigh-poly Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
xNormal
xNormal
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Unity
Unity
Illustrator
Illustrator
Unreal Engine
Unreal Engine

Experience

  • Character Artist at Heroic Games
    Freelance
    October 2017 - Present

    Working with the Heroic Developers to create modular character skins to be used in their character creator as well as NPC character models for their MMORPG Ship Of Heroes.

  • Senior 3D Artist at ETC Simulation
    Orlando
    May 2017 - Present

    In addition to the duties listed below as a 3d Artist, I would also mentor newer employees to get them familiar with our current pipeline as well as how to use proprietary tools.

    Critique work and make suggestions for making assets better visually or more technically efficient.

  • 3D Artist at ETC Simulation
    Orlando, United States of America
    April 2011 - May 2017

    Model and texture characters, props, vehicles, buildings and environments

    Created modular models and textures for individual characters, e.g. injured texture versions, multiple uniforms, head-gear that all fit the same base model

    Worked with animators to ensure model’s geometry supported proper deformation

    Optimize existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures

    Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. AI Navigation, custom collision

    Performed QA and Standardization within an ISO Certified pipeline