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Dillon Hetrick
Dillon Hetrick
Senior Character Artist
Nashville, United States

Character Artist @ Iron Galaxy Studios

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unity
Unity
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Illustrator
Illustrator
3DCoat
3DCoat
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Tony Hawk 3 + 4
    • Year
      2025
    • Role
      Character Artist
    • Company
      Iron Galaxy Studios
    • Video Game
      Character Artist
    • Year
      2022
    • Role
      Character Artist
    • Company
      Iron Galaxy Studios

Experience

  • Character Artist at Iron Galaxy Studios
    June 2022 - Present

  • 3D Artist at SSE Inc
    Jacksonville, United States of America
    January 2019 - May 2022

    • Created 3D Art Assets for Aircraft Maintenance Training Simulations

    • Shipped multiple products

    • Worked in both Unity and Unreal Pipelines

    • Created 3ds Max Scripts to speed up Art Pipeline

    • Optimized existing assets to meet new pipeline standards

    • Created Documentation and Video tutorials on how to use our pipeline for new hires

    • Performed QA for the artwork produced by my team

  • Character Artist at Gamerada Studios
    Freelance
    March 2018 - June 2018

    • Created 2D Concepts for Gamerada’s Mobile game- Boots of Legend

    • Created the 3D assets based on the concept art. Sculpted, Modeled, and textured 3D assets in a hand-painted style

  • Character Artist at Heroic Games
    Freelance
    October 2017 - October 2018

    • Created Character Assets for the character creator in Heroic Games MMORPG: Ship of Heroes

    • Optimized existing Character assets as well as created additional background NPC character models

  • Senior 3D Artist at ETC Simulation
    Orlando
    May 2017 - January 2019

    • Shipped Multiple Products

    • Delivered on multiple Projects simultaneously

    • In addition to the duties listed below as a 3d Artist, I was tasked as a mentor to new employees to get them familiar with our current pipeline as well as how to use proprietary tools

    • Critique work and make suggestions for making assets better visually or more technically efficient

  • 3D Artist at ETC Simulation
    Orlando, United States of America
    April 2011 - May 2017

    • Shipped Multiple Products

    • Created characters, props, vehicles, buildings, and environmental assets for disaster management simulators

    • Created modular assets and textures for characters, such as injured texture variations, multiple uniforms, headgear that all fit the same base models

    • Optimized existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures.

    • Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. Paths for Navigation, data for custom collision

    • Performed QA and Standardization within an ISO Certified pipeline

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