• Created 3D Art Assets for Aircraft Maintenance Training Simulations
• Shipped multiple products
• Worked in both Unity and Unreal Pipelines
• Created 3ds Max Scripts to speed up Art Pipeline
• Optimized existing assets to meet new pipeline standards
• Created Documentation and Video tutorials on how to use our pipeline for new hires
• Performed QA for the artwork produced by my team
• Created 2D Concepts for Gamerada’s Mobile game- Boots of Legend
• Created the 3D assets based on the concept art. Sculpted, Modeled, and textured 3D assets in a hand-painted style
• Created Character Assets for the character creator in Heroic Games MMORPG: Ship of Heroes
• Optimized existing Character assets as well as created additional background NPC character models
• Shipped Multiple Products
• Delivered on multiple Projects simultaneously
• In addition to the duties listed below as a 3d Artist, I was tasked as a mentor to new employees to get them familiar with our current pipeline as well as how to use proprietary tools
• Critique work and make suggestions for making assets better visually or more technically efficient
• Shipped Multiple Products
• Created characters, props, vehicles, buildings, and environmental assets for disaster management simulators
• Created modular assets and textures for characters, such as injured texture variations, multiple uniforms, headgear that all fit the same base models
• Optimized existing assets to meet newer company standards, such as cleaning the model’s geometry, LOD models, UVs or textures.
• Created necessary data for assets to be utilized by Programmers for specific tasks, e.g. Paths for Navigation, data for custom collision
• Performed QA and Standardization within an ISO Certified pipeline